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1. Citadel Operation Licences - in Player Features and Ideas Discussion [original thread]
Quote: In nul sec you are your own government and it simply makes no sense to charge yourself a license fee. True but you also link into the empire/concord network for gate/communications/market services etc so you're not paying yourself you'...
- by Rainus Max - at 2017.07.08 15:57:55
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2. Citadel Operation Licences - in Player Features and Ideas Discussion [original thread]
Yes I'm aware but I'd suggest removing the "cant dock not on overview" feature personally The idea behind the Black market licence is to give people the ability to ninja anchor and operate in unused space but to try and balance out the added bene...
- by Rainus Max - at 2017.07.08 14:46:04
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3. Citadel Operation Licences - in Player Features and Ideas Discussion [original thread]
Introduce a Licence item similar to the old starbase charters Create two different types: "Concord Outer Rim Extension" Licence "Black Market Interface" Licence Make BPs available to produce but limit materials to build them to say 100 ozone &a...
- by Rainus Max - at 2017.07.08 10:58:43
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4. Blueprint Libraries - in Player Features and Ideas Discussion [original thread]
Probably been suggested before. Basically create a separate corp hanger / plex vault like environment specifically for blueprints with multiple folders/tabs for the different types of bps (ships, ammo modules etc - prefer customizable tabs). BPs ...
- by Rainus Max - at 2017.07.08 10:00:52
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5. Trilambda Feature Feedback - Suns, Hangars and Logos! - in Test Server Feedback [original thread]
Quote: Structure logos are now present, inheriting the logo of the corp, the alliance and a representation of the CEO of the Executor corp of an alliance. Any reason its not the CEO of the corp holding the structure? I'd have thought most ex...
- by Rainus Max - at 2017.03.30 15:28:20
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6. Trilambda Feature Feedback - Suns, Hangars and Logos! - in Test Server Feedback [original thread]
CCP Sledgehammer wrote: Rainus Max wrote: Not sure if it's one of your but as you've mentioned icons the engineering complex are the wrong way around (medium EC has the largest icon & the XL has the smallest) If it's not too much trou...
- by Rainus Max - at 2017.03.30 15:14:15
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7. Trilambda Feature Feedback - Suns, Hangars and Logos! - in Test Server Feedback [original thread]
Not sure if it's one of your but as you've mentioned icons the engineering complex are the wrong way around (medium EC has the largest icon & the XL has the smallest)
- by Rainus Max - at 2017.03.30 14:56:45
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8. Singularity downtime - installing new suns - in Test Server Feedback [original thread]
Are these new suns going to have sunspots?
- by Rainus Max - at 2017.03.30 13:59:06
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9. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
CCP Fozzie wrote: Hi again folks. Thanks as always for participating in the thread. Let's do a bit of a Q&A to answer some of the questions we've been seeing come up repeatedly. Q: What will happen to Siphons in the new system? A: We cur...
- by Rainus Max - at 2017.03.24 15:43:36
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10. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Could it be tweaked so a Large Citadel goes on a planet and have a rig/service to pull in one or two more chucks? I dont mind dropping citadels but the spam is getting a bit over the top.
- by Rainus Max - at 2017.03.22 17:26:45
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11. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Querns wrote: Rainus Max wrote: Querns wrote: Rainus Max wrote: Give each moon a bit of everything but so that everyone has the ability to get the high end goo that currently is so heavily controlled by the big alliances. Consider...
- by Rainus Max - at 2017.03.22 17:17:07
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12. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Querns wrote: Rainus Max wrote: Give each moon a bit of everything but so that everyone has the ability to get the high end goo that currently is so heavily controlled by the big alliances. Considering that the new system requires activ...
- by Rainus Max - at 2017.03.22 17:00:45
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13. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Please for the love of god dont keep the current distribution of moon goo - there are areas of space that are so lacking and the weird distribution of certain elements is daft. I'd suggest starting from scratch: Give each moon a bit of everythin...
- by Rainus Max - at 2017.03.22 16:31:08
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14. Announcement:119.3 General feedback (PC) - in EVE Information Portal [original thread]
Something weird seems to be going with the lights & fog generators in citadels The super hanger is dark and foggier than Beijing on a bad day. The normal ship hanger seems to have a 5 year old messing around with the dimmer switch every now a...
- by Rainus Max - at 2017.03.14 14:33:34
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15. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Huydo wrote: Rainus Max wrote: To be honest if you want to do this, fine, but it should be packaged with a few other changes. For example anti cloaking camping features, re-balance of T3 nullification and a few other bits that have sat in th...
- by Rainus Max - at 2017.02.22 11:43:58
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16. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
To be honest if you want to do this, fine, but it should be packaged with a few other changes. For example anti cloaking camping features, re-balance of T3 nullification and a few other bits that have sat in the pile of things to fix for years tha...
- by Rainus Max - at 2017.02.22 11:17:41
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17. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Dirk MacGirk wrote: Rainus Max wrote: Can't say I like this change... however some suggestions: Give a bonus to the survival time if anchored in your sov - use the ADM system we've got now, say double the length in ADM 6 Yes that means car...
- by Rainus Max - at 2017.02.21 19:22:33
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18. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Can't say I like this change... however some suggestions: Give a bonus to the survival time if anchored in your sov - use the ADM system we've got now, say double the length in ADM 6 Yes that means carebears have better defense, but I dont think...
- by Rainus Max - at 2017.02.21 18:26:13
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19. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Rainus Max wrote: I'd liked to see a manned counter to nullified ships. Perhaps a HIC mod/script that creates a bubble that only drags nullified ships but is only say 10km in radius you mean like smartbomb? As ...
- by Rainus Max - at 2017.02.01 16:20:37
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20. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
I'd liked to see a manned counter to nullified ships. Perhaps a HIC mod/script that creates a bubble that only drags nullified ships but is only say 10km in radius
- by Rainus Max - at 2017.02.01 16:16:07
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